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Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well... →
My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs... →
One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the... →
That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra... →
The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a... →
Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in... →
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for... →
Plus, I was a math and science whiz from my first introduction to the subjects.
Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division... →
I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed... →
We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a... →