Gabe Logan Newell (/ˈnjuːəl/; born November 3, 1962) is the co-founder and managing director of video game development and online distribution company Valve Corporation. Read full biography of Gabe Newell →
The Internet is changing what entertainment and sports is. It's not just a few people authoring an experience for others. It's really growing... →
We tend to think of Steam as tools for content developers and tools for producers. We're just always thinking: how do we want to make content... →
In order for innovation to happen, a bunch of things that aren't happening on closed platforms need to occur. Valve wouldn't exist today... →
Ninety percent of games lose money; 10 percent make a lot of money. And there's a consistency around the competitive advantages you create, so if... →
The culture at Valve is pretty much crowdsourced. The handbook is a wiki. One of the first things we say to new hires is, 'You have to change... →
Traditional credentialing really doesn't have a lot of predictive value to if people will be successful.
About half the people at Valve have run their own companies, so they always have the option not just to take a job at another game company, but to go... →
Growing up in the Sacramento Valley in the '70s, we were all pretty big into cars. Of course, I had to nerd out and be a fan of Bob Tullius'... →
I consider Apple to be very closed. Let's say you have a book business, and you are charging 5 to 7 percent gross margins; you can't exist in... →
I have no direct knowledge of this, but I suspect that Apple will launch a living room product that redefines people's expectations really... →
It used to be that you needed a $500-million-a-year company in order to reach a worldwide audience of consumers. Now, all you need is a Steam... →
One of the things that's interesting is that the PC has always had a huge amount of scalability. It was sort of the wild dog that moved into... →
The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want... →