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I spoke at TED Global 2010 about the ways that video games engage the brain, and in particular, the idea of reward structures: how a challenge or... →
If computers remain far worse than us at image recognition, a certain over-confident combination of man and machine can elsewhere take inaccuracy to... →
In classrooms full of students who range from brilliant to sullen disaffection, it's games - and often games alone - that I've seen engage... →
Mass literacy is a phenomenon of the past few centuries, and one that has reached the majority of the world's adult population only within the... →
Over tens and hundreds of thousands of years, we evolved to find certain things stimulating, and as very intelligent, civilized beings, we're... →
The best teachers, one hopes, don't shout at their students - because they are skilled at wooing as well as demanding the best efforts of others.... →
The biggest neurological turn-on for people is other people. This is what really excites us. In reward terms, it's not money; it's not being... →
The earliest known writing probably emerged in southern Mesopotamia around 5,000 years ago, but for most of recorded history, reading and writing... →
The really interesting stuff about virtuality is what you can measure with it. Because what you can measure in virtuality is everything. Every single... →
Unlike us, machines do not have a 'nature' consistent across vast reaches of time. They are, at least to begin with, whatever we set in... →
Vast volumes of mixed media surround us, from music to games and videos. Yet almost all of our online actions still begin and end with writing: text... →
Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in... →