Jane McGonigal (born October 21, 1977) is an American game designer and author who advocates the use of mobile and digital technology to channel positive attitudes and collaboration in a real world context. Read full biography of Jane McGonigal →
Positive health means becoming whole-heartedly engaged with our own health care. It means not outsourcing our health to the health care system. It... →
We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so... →
There are people who are very dismissive of games and gamers.
Although I'm perceived as very optimistic and upbeat, it comes out of being the opposite of that - feeling isolated or lonely, looking for... →
The Gamifaction Movement is trying to help companies engage their audience and community by using game mechanics and wrapping them around shopping or... →
Evidence shows that having even weak social connections in a stressful situation is really good for your health and your ability to handle that... →
'SuperBetter' is fundamentally about a mind shift. It's about claiming your power to be in charge of how you spend your time and energy... →
Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?
A dramatic decrease in oil availability is not at all far-fetched.
Growing up, I was prone to anxiety.
I don't do 'gamification,' and I'm not prepared to stand up and say, 'I think it works.'
I don't want a gamer to feel like they have to commit their whole life to changing the world.
I'm always thinking about whatever game I'm working on. My brain works subconsciously on design pretty much every hour I'm awake.